I’ve developed a little example/test on how to create a minimalistic Flickr gallery app for AIR mobile with the libraries mentioned above. Recently, I’ve been studying the Feathers UI framework for Starling, as well as the Robotlegs 2 framework for application architecture, two libraries that I like very much. I tried to find examples for this particular combination of libraries online, but I wasn’t that lucky, so I decided to make my own. If anyone has this particular need, have a look at the example in github: https://github.com/lidev/robotlegs2-signals-feathers-flickr-example/
You can click on the image above to launch it.
Complications appeared when trying to use Robotlegs 2 with Starling, but fortunately there is a workaround extension in its early stages. Other than that, I was lucky to find a signals extension for RL2 as well. There isn’t as much stuff out there as there is for RL1, but there is quite enough. Have a look at the README file on github for more details on the dependencies of the example.
Robotlegs 2 is great. Feathers is awesome. This setup should be nice for medium-large scale AIR based applications for mobile since it relies on GPU graphics completely and is supported on a solid architecture backbone.
I know I’m being a little vague here, this is not a tutorial, so if you would like any help regarding the setup, please don’t hesitate to comment below.

December 3, 2012 








Didn’t they remove signals from Feathers in favor of Starling events?
Yep. That’s right, and the reason is well explained here: http://forum.starling-framework.org/topic/feathers-events-update-no-more-signals
Personally, for large scale applications, I still prefer injected signals command triggering and notifications. Within the views I still use events. From view to mediator I prefer non-injected signals. Does that make sense?
Don’t know if you saw RL extension called SARS which enables you to use Starling with RL2 and signals. Also you can use multiple Starling instances in it. You just don’t pass Away3D view in it and that’s it: https://github.com/Vj3k0/robotlegs-extensions-SARS
Best regards,
Vjeko
Very nice! I had a quick look at the code and it looks great. Thanks for posting it here. I will keep an eye on it.
I love how smooth Startling’s GPU rendering makes everything! Any idea what’s causing the slight glitches in the bottom scroller when dragging and throwing? Is it an issue that can be easily fixed?
how did you study the robotlegs2.0?can you give me some resource or suggestions?
Hey, sure mate.
First, I think you need to understand RL1, which I assume you do. If you don’t, there is a lot of good material online, specially this guide: http://shop.oreilly.com/product/0636920021216.do
Actually, someone who understands RL1 could explain it to you in an hour or less. The guide does just that, but its a book so it takes a bit longer. But once you get the basic principles, using RL1 is very simple.
Now, at a user level, RL2 is pretty much the same. You just need to find examples online that fit your needs. This is a little harder because this stuff is newer, and there is less material online. What I use most is this: http://knowledge.robotlegs.org/discussions/examples/20-links-to-robotlegs-v2-articles-examples-demos-utilities-and-tutorials
And of course, a great advantage is the great community around RL. Check it out: http://knowledge.robotlegs.org/
If what you are looking for is not there, you can ask around and you will get a response at most in a day.
Hth!